I had similar thoughts about the bird's fall. There is also a special case of falling, for which you will have to come up with something. This special case is a fall into the water. When you increase the realism of the bird should drown in the water. Will it fit into the peaceful atmosphere of the gameplay?
I think drowning will probably break the vibe. I think a cute staggering will be enough. Maybe cancel flight automatically if player cannot manage to pull up after the staggering animation?
When falling into the water, there is a deterioration in controllability with the corresponding animation and then the controllability is lost completely if the player does not take the right actions. The bird goes into the mode of being on the surface, from which it is possible to perform a second take-off. The same mode as on land or very close to it.
If that's your idea, I think it's pretty good on the whole.
This is one of the coolest games I've ever played!!!
Beautiful appearance of all visible objects. The elegant flight mechanics provide a pleasant controllability of the bird. The behavior of the raven in flight and on the surface is exciting.
Keep it up!
This game is difficult to improve in any way. But I think it would be interesting to improve the correspondence between the dynamics of flight and the movement of the wings in different modes.
Thank you so much! I have some ideas on how to improve the flight/wing relationship. I tried fixing for this update but I couldn't quite get it working. Will update if I do!
An ambitious goal! If you create an accurate model of the flight of a bird, it will be a scientific study worthy of the Nobel Prize:)
Again, the current version of flight simulation is very good. I said it would be great to improve it. But in reality, it's hard for me to even identify what needs to be improved.
The first thing that catches my eye is the bird's equal ability to fly up and down. Without changing the mode of flapping wings, the bird retains speed when the angle of inclination of the trajectory changes. It is not difficult to bring this feature into line with real physics. There are at least three possible solutions. The bird can vary the intensity of the wings, maintaining a constant speed at any slope of the trajectory. This option is not suitable for too large and too small angle values. The bird can operate its wings in a constant mode, but with the implementation of different steady-state speeds at different angles. The third option is a combination of the first two.
But it seems to me that from the point of view of the most ordinary player, other subtleties will be more noticeable. The behavior of a real bird is characterized by a large number of modes of operation of the wing. It's not just the frequency and amplitude of the strokes. It seems to me that a very noticeable feature of the wing of a real bird is the variable shape of the flaps. But this problem is much more complex than the influence of the gravity factor.
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The vibe is so cool! But I feel like you can push it to the next level by adding some post-processing.
Also, it would be cool if there is an animation when the bird hit the ground.
Again, I love this game so much. It is beautiful, and it feels great when playing it.
I had similar thoughts about the bird's fall. There is also a special case of falling, for which you will have to come up with something. This special case is a fall into the water. When you increase the realism of the bird should drown in the water. Will it fit into the peaceful atmosphere of the gameplay?
I think drowning will probably break the vibe. I think a cute staggering will be enough. Maybe cancel flight automatically if player cannot manage to pull up after the staggering animation?
I'm not sure I understood the idea well.
When falling into the water, there is a deterioration in controllability with the corresponding animation and then the controllability is lost completely if the player does not take the right actions. The bird goes into the mode of being on the surface, from which it is possible to perform a second take-off. The same mode as on land or very close to it.
If that's your idea, I think it's pretty good on the whole.
macbooks don't have a middle click
at least do a combination of keys such as tab+space
Thanks for the feedback - fixed! Press the C key to change camera mode.
thanks
This is one of the coolest games I've ever played!!!
Beautiful appearance of all visible objects. The elegant flight mechanics provide a pleasant controllability of the bird. The behavior of the raven in flight and on the surface is exciting.
Keep it up!
This game is difficult to improve in any way. But I think it would be interesting to improve the correspondence between the dynamics of flight and the movement of the wings in different modes.
Thank you so much! I have some ideas on how to improve the flight/wing relationship. I tried fixing for this update but I couldn't quite get it working. Will update if I do!
An ambitious goal! If you create an accurate model of the flight of a bird, it will be a scientific study worthy of the Nobel Prize:)
Again, the current version of flight simulation is very good. I said it would be great to improve it. But in reality, it's hard for me to even identify what needs to be improved.
The first thing that catches my eye is the bird's equal ability to fly up and down. Without changing the mode of flapping wings, the bird retains speed when the angle of inclination of the trajectory changes. It is not difficult to bring this feature into line with real physics. There are at least three possible solutions. The bird can vary the intensity of the wings, maintaining a constant speed at any slope of the trajectory. This option is not suitable for too large and too small angle values. The bird can operate its wings in a constant mode, but with the implementation of different steady-state speeds at different angles. The third option is a combination of the first two.
But it seems to me that from the point of view of the most ordinary player, other subtleties will be more noticeable. The behavior of a real bird is characterized by a large number of modes of operation of the wing. It's not just the frequency and amplitude of the strokes. It seems to me that a very noticeable feature of the wing of a real bird is the variable shape of the flaps. But this problem is much more complex than the influence of the gravity factor.